Spider solitaire is one of the most played games on Windows PC. Here is a trick to learn playing effectively to win easily. The aim of this game is to empty out 10 stacks of cards by building each suit from King to Ace. It involves two decks of cards, and you can choose between just a single suit (easy) to all four suits (highest difficulty).
It’s All In The Suit
If you want to have any kind of success in Spider Solitaire, always try to build according to suit. This is the most basic point of the game, because only then you have King through Ace of the same suit (all 13 cards) does it get taken off the playing board. Also, if you have, say, Jack of Clubs through Six of Clubs, you can move that whole build of cards to another slot, together. So building in- suit allows you to reveal more of the covered cards.
This holds true for any form of Solitaire: try your best to expose the covered cards. The only way you can win at this game is if you focus more on opening all the covered cards rather than building a single sequence and losing focus on the rest. Besides, covered cards are of no use to anyone, so the faster you uncover them the better your chances of building multiple sequences.
Kings are your friends, unless there are no Queens to be found, that is. Focus on building on top of higher-ranked cards. An Ace on a covered pile is just useless unless there’s a two around; a Jack, on the other hand, is a nice option for a Ten of any suit. So make sure to try and keep all playable cards as high as possible.
Although in Spider Solitaire you are allowed to place, say, a Six of any suit on a Seven of any other suit. This is just going to get you stuck. Obviously, sometimes you might want to mix and match to try and open out more covered cards in the hope that you get the cards that you’re looking for; but as far as possible, don’t ruin a built sequence by adding a card of another suit. Whenever possible, always mix suits in sequences that already have mixed cards. Later you can always un-mix them when you have a few free spaces on the board.
Dealing Is Death
Don’t just deal the next hand in the hope that you will get some good cards. It’s better to try and keep playing without dealing. The longer you play and the more options you try, the better your chances of opening out covered cards. Dealing the next hand is like the “Get out of jail free” card in Monopoly—only to be used in emergencies, or when there’s no other choice.
Often, you find yourself with, say, King through Nine of Hearts, then Eight of Spades, and then Seven through Ace of Hearts again. In such a case, keep an eye out for the first opportunity where an Eight of Hearts is available, and any other Nine is free. Let’s say you have the Eight of hearts open, quickly move the Seven through Ace of Hearts on to the Eight of Hearts, then the Eight of spades on to any available Nine, and then move the Eight through Ace of hearts back on to the original pile to complete the sequence. This holds true when any sequence is broken up by one card from a different suit.
Don’t Touch The King
A very common mistake all novice Spider Solitaire players make is to move a King to the first available empty space. Unless you can get that whole sequence (King to Ace) in three moves or less, you’re asking for trouble. Empty spaces on the board (created after all the covered cards in that pile have been opened and moved) are what will help you win the game.
Any card from Queen through Ace, when put in an empty space, can be moved out gain, but a King in an empty space can only be moved off the board—when the entire sequence of King to Ace of that suit is completed. So next time a King is on top of a pile and a space opens out, don’t just pop it into the empty slot hoping to be able to build from there.
Spider Solitaire, like any thinking game, requires some planning. You should always be thinking at least three moves ahead for even a single suit (easy) game. Good players think as much as 10 moves ahead when playing with all four suits (highest difficulty). You will have to learn to visualise your moves before you make them.
So when you’re thinking of moving a card, look at the board in your mind and see what that move will mean for the rest of the game—will you be able to continue? Will moving this card really help? Also, it’s most important to see all your available moves before making any move, even the very first one. Sometimes games are lost just because the first move was wrong. Also never be shy to use the [Ctrl] + [Z] (undo) option that’s available, but remember that it is only available till the last hand was dealt.